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A CPU that runs entirely on GPU (github.com/robertcprice)
122 points by cypres 7 hours ago | hide | past | favorite | 54 comments
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“A CPU that runs entirely on the GPU”

I imagine a carefully crafted set of programming primitives used to build up the abstraction of a CPU…

“Every ALU operation is a trained neural network.”

Oh… oh. Fun. Just not the type of “interesting” I was hoping for.


Isn't it interesting it doesn't instantly crash from a precision error?

Someone needs to implement LLVMPipe to target this isa, then one can run software OpenGL emulation and call it "hardware accelerated".




A fun experiment but I wonder how many out there seriously think we could ever completely rid ourselves of the CPU. It seems to be a rising sentiment.

The cost of communicating information through space is dealt with in fundamentally different ways here. On the CPU it is addressed directly. The actual latency is minimized as much as possible, usually by predicting the future in various ways and keeping the spatial extent of each device (core complex) as small as possible. The GPU hides latency with massive parallelism. That's why we can put them across relatively slow networks and still see excellent performance.

Latency hiding cannot deal well in workloads that are branchy and serialized because you can only have one logical thread throughout. The CPU dominates this area because it doesn't cheat. It directly targets the objective. Making efficient, accurate control flow decisions tends to be more valuable than being able to process data in large volumes. It just happens that there are a few exceptions to this rule that are incredibly popular.


> I wonder how many out there seriously think we could ever completely rid ourselves of the CPU.

How do you class systems like the PS5 that have an APU plugged into GDDR instead of regular RAM? The primary remaining issue is the limited memory capacity.

I wonder if we might see a system with GPU class HBM on the package in lieu of VRAM coupled with regular RAM on the board for the CPU portion?


I don’t think the remaining issue is memory capacity. CPUs are designed to handle nonlinear memory access and that is how all modern software targeting a CPU is written. GPUs are designed for linear memory access. These are fundamentally different access patterns the optimal solution is to have 2 distinct processing units

If anything, GPUs combine large private per-compute unit private address spaces and a separate shared/global memory, which doesn't mesh very well with linear memory access, just high locality. You can kinda get to the same arrangement on CPU by pushing NUMA (Non-Uniform Memory: only the "global" memory is truly Unified on a GPU!) to the extreme, but that's quite uncommon. "Compute-in-memory" is a related idea that kind of points to the same constraint: you want to maximize spatial locality these days, because moving data in bulk is an expensive operation that burns power.

I see us not getting rid of CPU, but CPU and GPU being eventually consolidated in one system of heterogeneous computing units.

CPU and GPU have very different ways of scheduling instructions, requiring somehow different interfaces and programming models.. I'd hazard to say that a GPU and CPU with unified memory access (like the Apple's M series, and most mobile chips) is already such a consolidated system.

Agreed. Much like “RISC is gonna replace everything” - it didn’t. Because the CPU makers incorporated lessons from RISC into their designs.

I can see the same happening to the CPU. It will just take on the appropriate functionality to keep all the compute in the same chip.

It’s gonna take awhile because Nvidia et al like their moats.


> It will just take on the appropriate functionality to keep all the compute in the same chip.

So, an iGPU/APU? Those exist already. Regardless, the most GPU-like CPU architecture in common use today is probably SPARC, with its 8-way SMT. Add per-thread vector SIMD compute to something like that, and you end up with something that has broadly similar performance constraints to an iGPU.


I was taught years ago that MUL and ADD can be implemented in one or a few cycles. They can be the same complexity. What am I missing here?

Also, is it possible to use the GPU's ADD/MUL implementation? It is what a GPU does best.


To multiply two arbitrary numbers in a single cycle, you need to include dedicated hardware into your ALU, without it you have to combine several additions and logical shifts.

As to why not use the ADD/MUL capabilities of the GPU itself, I guess it wasn’t in the spirit of the challenge. ;)


I don‘t understand why you would train a NN for an operation like sqrt that the GPU supports in silicon.

I see it as a practical joke or a fun hack, like CPUs implemented in the Game of Life, or in Minecraft.

This is a fun idea. What surprised me is the inversion where MUL ends up faster than ADD because the neural LUT removes sequential dependency while the adder still needs prefix stages.

Exciting if an Ai that is helping in its own improvements finds this and incorporates it into its own architecture. Then it starts reading and running all the worlds binary and gains intelligence as a fully actualized "computer". Finally becoming both a master of language and of binary bits. Can speak poetry and think in pure calculations.

Why do we call them GPUs these days?

Most GPUs, sitting in racks in datacenters, aren't "processing graphics" anyhow.


General Processing Units

Gross-Parallelization Units

Generative Procedure Units

Gratuitously Profiteering Unscrupulously


Greed Processing Units

The dedicated term GPGPU [0] didn't catch on.

[0]: https://en.wikipedia.org/wiki/General-purpose_computing_on_g...


  CPU = Compute
  GPU =  Impute

Out of curiosity, how much slower is this than an actual CPU?

Based on addition and subtraction, 625000x slower or so than a 2.5ghz cpu

So it could run Doom?


Oh I forgot to Doom scroll.

Can we run doom inside of doom yet?


What a time to be alive

Doom it's easy. Better the ZMachine with an interpreter based on DFrotz, or another port. Then a game can even run under a Game Boy.

For a similar case, check Eforth+Subleq. If this guy can emulate subleq CPU under a GPU (something like 5 lines under C for the implementation, the rest it's C headers and the file opening function), it can run Eforth and maybe Sokoban.


very tangentially related is whatever vectorware et al are doing: https://www.vectorware.com/blog/

"Multiplication is 12x faster than addition..."

Wow. That's cool but what happens to the regular CPU?


This CPU simulator does not attempt to achieve the maximum speed that could be obtained when simulating a CPU on a GPU.

For that a completely different approach would be needed, e.g. by implementing something akin to qemu, where each CPU instruction would be translated into a graphic shader program. On many older GPUs, it is impossible or difficult to launch a graphic program from inside a graphic program (instead of from the CPU), but where this is possible one could obtain a CPU emulation that would be many orders of magnitude faster than what is demonstrated here.

Instead of going for speed, the project demonstrates a simpler self-contained implementation based on the same kind of neural networks used for ML/AI, which might work even on an NPU, not only on a GPU.

Because it uses inappropriate hardware execution units, the speed is modest and the speed ratios between different kinds of instructions are weird, but nonetheless this is an impressive achievement, i.e. simulating the complete Aarch64 ISA with such means.


> where each CPU instruction would be translated into a graphic shader program

You really think having a shader per CPU-instruction is going to get you closer to the highest possible speed one can achieve?


If its bindless and pre-compiled why not? What's a faster way?

Every clueless person who suggest that we move to GPUs entirely have zero idea how things work and basically are suggesting using lambos to plow fields and tractors to race in nascar

Being able to perform precise math in an LLM is important, glad to see this.

That would be cool. A way to read cpu assembly bytecode and then think in it.

It's slower than real cpu code obviously but still crazy fast for 'thinking' about it. They wouldn't need to actually simulate an entire program in a never ending hot loop like a real computer. Just a few loops would explain a lot about a process and calculate a lot of precise information.


Just want to point out this comment is highly ironic.

This is all a computer does :P

We need llms to be able to tap that not add the same functionality a layer above and MUCH less efficiently.


> We need llms to be able to tap that not add the same functionality a layer above and MUCH less efficiently.

Agents, tool-integrated reasoning, even chain of thought (limited, for some math) can address this.


You're both completely missing the point. It's important that an LLM be able to perform exact arithmetic reliably without a tool call. Of course the underlying hardware does so extremely rapidly, that's not the point.

Could you explain why that is?

The computer ALREADY does do math reliably. You are missing the point.

Why?

can i run linux on a nvidia card though?

Linux runs everywhere

Except on my stupid iPad “Pro”. :(

Now I've seen it all. Time to die.. (meant humourously)

Well GPU are just special purpous CPU.

Ya know just today I was thinking around a way to compile a neural network down to assembly. Matching and replacing neural network structures with their closest machine code equivalent.

This is way cooler though! Instead of efficiently running a neural network on a CPU, I can inefficiently run my CPU on neural network! With the work being done to make more powerful GPUs and ASICs I bet in a few years I'll be able to run a 486 at 100MHz(!!) with power consumption just under a megawatt! The mind boggles at the sort of computations this will unlock!

Few more years and I'll even be able to realise the dream of self-hosting ChatGPT on my own neural network simulated CPU!




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